

You know your mates would love to play too, so grab them a copy! I would like to see 4 packs available on the store page, though. For all the content the game contains, the price line is great. Server population is kind of lite being a newer title, but there were always 3 to 10 games I could join when I played.Īn Instant Classic and must have Gem for you Multi-Player Platforming Addicts out here. Additional controller support would serve the title well, as it is much easier to play the game via a controller and not everyone has an Xbox 360 controller (I haven’t tested any others). You even have a power-up for when the battles get out of control.
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But for those of you who do, feel free to download others maps and even make your own to share. Pick up the weapons of those you have over-powered to take out their comrades. A wider variety of stock maps would be a great bonus for users for added variety while playing, as not everyone likes to use the Steam workshop. I would like to see additional maps and chapters added to all game styles. Instantly after playing my first time, I ran over to their Steam developers page and started following the developer in anticipation of what they release next. All I can say is they have built a brilliant game and stuffed it to overflowing with gorey fast-paced gameplay. I must say, as their first release on Steam, I am all kind of impressed with the title. It contains Single-Player, Online/Local Multi-Player, and Online/Local Coop, even Shared/Split screen. It even includes a Map Editor, allowing you to build and share your own content for the title on the Steam workshop. There is also in-depth character customization change the color for all of the body areas, as well as gear for your character. As the abundant number of controls can be difficult to adjust to, I do recommend playing the tutorial to get familiar with all the mechanics. The game is easier to play with a controller than with a keyboard. No others are listed that I have seen, and it is the only type of controller I have for testing.
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Being a deluxe version, it is packed full with a ton of features, some of which include Xbox 360 Controller support. The title is full of all the bells and whistles. With the release of version 1.0.4 Port forwarding is no longer needed to host and join a game with the introduction of NAT punch-through technology to the title. There is a good assortment of advanced settings for hosting your own games, along with 4 difficulty settings to suit your punishment level. Campaign mode has 1 map with 5 chapters, Survival has 2 maps and Versus 1 map. There are great sound effects for the barrage of bullets and explosions that rock the world. It is a violent brawler, a platformer with brilliant pixel graphics, well-built level designs and over the top action.

* Map editor: Player interface/HUD is now only shown for user 1, user 2 and the user you are currently controlling, reducing clutter while testing map/script with many test users.Superfighters Deluxe is the first title on Steam by developer Mythologic Interactive, and was released Nov 30. * Map editor: When adding a player via Test Options (F6) the game now simulates a drop-in, meaning you can access the resulting GameUser via scripts.

* Updated some documentation related to scripting. * Added IPlayer.SetForcedBotTarget(.), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target. Players and Streetsweepers are enabled by default. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. * Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(.), IObject.GetTargetAIData(), IObject.SetTargetAIData(.), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. * Added Game.ForceStartSuddenDeath(.) to be able to start sudden death based on custom conditions from scripts. * Fixed a crash related bots taking cover while being shot at. * Fixed a crash related to Streetsweepers. * The tutorial now uses texts from the language XML file so it can be translated using the language tool. * Bots now aim towards the head if the head is the only exposed part behind a cover. * Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames.
